I like to create opportunities for people to explore themselves. No matter if it’s an app, a technology or a space.
I like telling stories through interactive experiences and challenge the norm.
I believe in world’s playful nature and bringing more compassion into everyday life. 


E U P H O N I A audio-visual festival concept



Concept, name, branding, website, companion app for Audio-Visual festival E U P H O N I A, that sets visitor on a journey through Hell, Purgatory and Paradise inspired by Dante's "Divine Comedy".

Each floor has its own music direction with changing DJ/VJ team. Guests are welcome to look for a floor with a mood that they enjoy the most and to explore all three areas in order to go through full divine experience.

Smartphone app provides an on-site interactive companionship as well as tracks guests’ movements through the festival and creates unique playlist for each visitor. Additionally it provides of a timetable and info about artists.
Logo is based on idea that both music and video represent wave movement.






k33p going app

An app that is a personal archive of the work you did.
An app that is a motivation to k33p going, because you’ve already done so much and got so much better.
An entry can consist of images, text or both. Adding tags makes entries searchable.  Entries are displayed as a scrollable feed in descending chronological order. 
  

 



Hidden Space VR experience proposal for CODAME festival

Hidden Space is a VR audio-visual experience that aims to expand the mental perception of space and challenges how we perceive the same environment from different viewpoints.

A mysterious place which allows a glimpse through different lenses, enabling the viewer to see the same space, in different states from multiple angles.
Tech concept developed by Sam Wray

VR headset (Google Cardboard or other), long running piece (user decides on the length). The piece runs in a web browser. Phone should be locked into Kiosk mode.


  

 




Sustainatable interactive space



The project was conceptualized, build and programmed during one week workshop on Designing Interactive Spaces at CIID Copenhagen Summer School in cooperation with UN Sustainable Development Goals.

In the project’s core lies an idea of the Tragedy of the commons, which shows that people prefer to act according to their own self-interest even if it’s ruining common good for the community in general.

The goal of the project was to provide a shared experience of the advantages of long-term benefits for the many versus the short-term gain for the few.

The team created an engaging and immersive multi-player game that clearly demonstrates the concept using physical and digital interactions.

The gameplay was created using processing and back projected onto a canvas screen which was the top surface of a four-side ziggurat form made from cardboard. A series of foot pedalboards were laser cut to act as the input buttons and, connected to an IPAC board, allowed the users to control the movement of the ball on screen in order to score.


CIID Copenhagen Summer School 2019

Designing Interactive Spaces

Asja Baidakova
Tjark Mueller
Eoin Kingston
My part in the project was concept co-developing, game UI and programming of the game.